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Edition du jeudi 24 mai 2012

Gears of War 2

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Genre : Action / Divers
Editeur : Microsoft
Développeur : Epic Games
Site officiel : http://gearsofwar.com/
Nombre de joueurs : 1
Compatible Xbox-Live : Oui
Date de sortie : 7 novembre 2008
Avis SELL : 18+
Note xbox-platinium.com : N.C
Plateforme : Xbox 360


[Acheter chez Amazon]

Disponible le 7 novembre 2008



Autres articles sur Gears of War 2

Mise à jour pour Gears of War 2

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mercredi 21 janvier 2009, par Narindra

Suite aux nombreux bugs du mode online de Gears of War 2, une mise à jour du jeu est désormais disponible. Elle s’installera automatiquement dès que vous insérerez votre exemplaire de Gears of War 2 dans votre Xbox 360 (nécessite d’être connecté au Xbox Live).

Voici la liste complète des ajouts/modifications apportées par cette mise à jour :

Exploit Fixes

Title Update 2 fixes these possible exploits, where under certain circumstances :

- A player could melee or grenade tag through certain walls.
- A player could equip a shield and a two-handed weapon simultaneously.
- A player could make their shield invisible.
- A player could become invisible.
- A player could d- a "super" mantle or "kung fu flip," flying high int- the air.
- A player could gain unlimited amm- with the Lancer Assault Rifle.
- A player could fire while roadie running (als- known as "crabwalking").
- A player could pick up a weapon while sliding int- cover.
- A player could walk forward while firing a deployed mortar.
- A player could force an opponent t- be stuck in the down but not out (DBNO) position.
- A player could prevent other players from picking up a heavy weapon.
- A player could pick up a dropped meatflag without having t- knock him down.
- A ragdolled player could be killed without ever going DBNO.
- A player could roadie run while firing the Scorcher Flamethrower.
- A player could get stuck while evading, though they could continue shooting in any direction.
- A player could concuss themselves under the stairs on the River map.

General Fixes

Title Update 2 fixes these other issues as well :

- An issue with client-side hit detection of the Gnasher Shotgun. The fix makes the shotgun more reliable in high-latency situations.
- An issue where players could have shotgun or Boomshot rounds fire int- the ground when shooting from the hip.
- A split-screen issue where one player transitioning t- the death battle camera disrupted input from the other player.
- An issue that could cause players’ Look sensitivity t- be changed t- their Zoom sensitivity while zooming in, zooming out, and firing.
- An issue that could cause players t- get stuck if they tried t- pick up a heavy weapon while firing the shotgun at the same time.
- An issue where players could become stuck if they kicked over a shield while ragdolled from a smoke grenade.
- An issue where bots were unable t- kick over a shield that was planted backward.
- An issue where players wh- quit during voting didn’t show up in the end game stats, which meant other players couldn’t easily provide negative feedback on them.
- An issue where players couldn’t chainsaw enemy meatshields if the meatshields were already damaged.
- An issue where some players would not see the animation of a meatshield being chainsawed.
- An issue where players could not chainsaw an opposing team meatshield in a game type that doesn’t allow respawns (for example, Warzone and Execution).
- An issue where a player partway through the act of raising or lowering the chainsaw did not transition int- a duel when attacked from the front with a chainsaw.
- An issue where occasionally a player waiting t- respawn could not respawn when repeatedly hitting the left trigger t- switch cameras.
- An issue where some teammates couldn’t communicate between rounds in games type that don’t allow respawns, because dead team members were left in the dead radi- channel until the next round started.
- An issue where a DBN- player could be seen as standing if knocked DBN- while reloading the mortar.
- An issue where a player joining a Private Xbox LIVE game in progress from another specific type of game could potentially lose HUD functionality.
- An issue on the Flood map where a player’s dying from Imulsion did not trigger a death message or penalize the player as other environmental deaths did.
- An issue with Guardian games where if the leader is the last player killed on a team, the round may not end, due t- the respawn timer.
- A campaign issue where the gamer picture would not be awarded when the game is completed on Insane.
- An issue where a player would continue t- fire the flamethrower and damage other players if that player was knocked DBN- while firing it.
- An issue that could cause a player t- get stuck while moving and quickly attempting t- aim the mortar at the same time.
- An issue with Horde games where clients didn’t receive the "waiting for host" message after they failed a wave.
- A Horde split-screen issue that could cause a team t- get -2 billion in score, which when posted t- the leaderboards looked like +2 billion.
- An issue where dead players may not show up in the metadata for multiplayer photos.
- A system link issue where if a multiplayer match and a co-op game were hosted at the same time on the same LAN, neither could be joined.
- Additional miscellaneous bug fixes.

Balancing

Title Update 2 makes these balancing changes :

- Made planted proximity grenade mines much easier t- shoot off the surface they’re planted on, by giving them 50 percent less health.
- Set grenades t- respawn less frequently. When a player picks up grenades from a spawned location, a new set of grenades does not respawn until the previous grenades have been used.
- Increased the penalty t- rank for players wh- quit Public Xbox LIVE matches early.
- Buffed the flamethrower t- have stopping power (t- slow a charging enemy) and t- cause a chainsaw interrupt (t- force the opponent t- lower a revved chainsaw).
- Removed the ability t- instantly shoot coming out of a roadie run.
- Added additional spawn protection t- prevent proximity grenade mines and chainsaws from killing a player within 5 seconds after spawning.
- Balanced grenade spawn cycling on the Hail map s- that both teams have equal access t- both types of grenades.

We continue t- test internally and monitor online gameplay t- determine what else may need adjusting.

Improvements

Title Update 2 makes these new improvements :

- Changed Annex games t- use execution rules, t- prevent players from leaving DBN- opponents on the ground t- bleed out.
- Made Horde waves count toward the "Party Like It’s 1999" achievement. Each wave is counted as one round.
- Added the ability, during Submission games, t- see the flag’s final destination by using Tac/Com.
- Increased the frequency of most of the toasts for in-game achievement progression.
- Added achievement progression numbers t- the War Journal.
- Added 7 new DLC-based achievements worth 175 points (progress toward them starts after Title Update 2 is applied) :
- "Skeletons in Your Closet" (20 points) : Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty).
- "Trial by, and on, Fire" (20 points) : Complete waves 1 through 10 on all Combustible Map Pack maps in Horde (any difficulty).
- "More Mystery, Less History" (15 points) : Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman).
- "The Roof ! The Roof ! The Roof..." (15 points) : Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman).
- "Bound by a Shared Past" (15 points) : Win a Wingman match on each of the 5 Flashback Map Pack maps.
- "Forged in the Fire" (15 points) : Win a Wingman match on each of the 3 Combustible Map Pack maps.
- "Annex : Now with Execution Rules" (75 points) : Win an Annex match on each of the Flashback and Combustible Map Pack maps (Public only).

 
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